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MCP Server MCP

Godot MCP

github By github 👁 1 views ▲ 0 votes

Agent-driven Godot playtesting: editor control, input injection, game-time stepping, live state.

Homepage Verified source GitHub

Install

npx -y @satelliteoflove/[email protected]

Configuration Example

{
  "remotes": [],
  "packages": [
    {
      "registryType": "npm",
      "registryBaseUrl": "https://registry.npmjs.org",
      "identifier": "@satelliteoflove/godot-mcp",
      "version": "4.1.0",
      "runtimeHint": "npx",
      "transport": {
        "type": "stdio"
      },
      "runtimeArguments": [
        {
          "type": "named",
          "name": "-y"
        }
      ],
      "environmentVariables": [
        {
          "description": "Override the host used to reach the Godot editor bridge (e.g. for WSL2 or remote setups). Auto-detected when unset.",
          "name": "GODOT_HOST"
        },
        {
          "description": "Set to 1 (or true) to register only read-only observation tools: no scene/node/animation edits, no game control, no input injection. Same as the --read-only flag.",
          "format": "boolean",
          "name": "GODOT_MCP_READ_ONLY"
        }
      ]
    }
  ]
}
mcp model-context-protocol npm

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