MCP Server
MCP
Godot MCP
Agent-driven Godot playtesting: editor control, input injection, game-time stepping, live state.
Install
npx -y @satelliteoflove/[email protected]
Configuration Example
{
"remotes": [],
"packages": [
{
"registryType": "npm",
"registryBaseUrl": "https://registry.npmjs.org",
"identifier": "@satelliteoflove/godot-mcp",
"version": "4.1.0",
"runtimeHint": "npx",
"transport": {
"type": "stdio"
},
"runtimeArguments": [
{
"type": "named",
"name": "-y"
}
],
"environmentVariables": [
{
"description": "Override the host used to reach the Godot editor bridge (e.g. for WSL2 or remote setups). Auto-detected when unset.",
"name": "GODOT_HOST"
},
{
"description": "Set to 1 (or true) to register only read-only observation tools: no scene/node/animation edits, no game control, no input injection. Same as the --read-only flag.",
"format": "boolean",
"name": "GODOT_MCP_READ_ONLY"
}
]
}
]
}
mcp
model-context-protocol
npm
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